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THE TRANSFORMERS BATTLEFIELD GAME V66 
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 THE TRANSFORMERS BATTLEFIELD GAME V66
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THE TRANSFORMERS BATTLEFIELD Game Rules.
HERE ARE THE BASICS

Everyone chooses a playable TF Character, doesn't matter either choose an Autobot or Deception Character.

All players will be competing for the KO of the same targets, it'll sort of work like the face-off concept, Both teams would be technically working together to KO all the targets first, then there'd be the 2 teams bases.

All players can't actually attack the other teams bases until all non playable characters are KO, but as you KO those non playable characters the bonus is used to attack the bases instead of another character and since both teams are competing to KO same characters the challenge breaks down to timing and speed instead of the number of players on one team.

This way if 5 Deceptions make a game day post and only 2 autobot makes it's post for that day it'll still be a fair chance for both teams since it really comes down to which team player scores the KO on the target.

There will only be 1 bonus for all targets that'll say the same amount, the player who achieves the KO will be responsible for posting which TF Base they are Targeting

Target Character hp will be based on All players hp damage amount added together plus a little extra for 1 day total damage amount. So basically it will take all players working together to KO 1 target within 1 and a 1/4 day. So posting everyday will be needed to finish game sooner.

The 2 Team Bases HP will be determined based on the number of players on each team, so if more people choose to play as Deceptions over Autobots then Autobots would have a higher Base HP Amount to even the playing field.

_________________________________
TEAM LINEUPS

TEAM DECEPTICONS

YORKTOWNJOE - 67 DAMAGE
PROTOXERO - 58 DAMAGE
ANDREA - 54 DAMAGE
POISON IVY - 88 DAMAGE
KAL-EL - 42 DAMAGE
___
TOTAL DAMAGE - 309

TEAM AUTOBOTS

TRAIN - 52 DAMAGE
ROGUE - 68 DAMAGE
STORMSHADOW_210 - 62 DAMAGE
BLACK SWAN - 58 DAMAGE
MAJOR WOLF - 68 DAMAGE
___
TOTAL DAMAGE - 308



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Sun Aug 18, 2019 1:54 pm
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Post Re: THE TRANSFORMERS BATTLEFIELD GAME V66
TRANSFORMERS: AUTO BERSERK!

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After the Autobots successfully test a new super-weapon called the Negavator, they are attacked by Soundwave and the cassettes, who attempt to steal it for the Decepticons. While most of the Autobots exit the bunker to fight, Red Alert stays behind to guard the facility and operate the Negavator. At first, Inferno stays to protect Red Alert, but he is eventually lured away by the call of battle, despite Red's protestations. Defeated, the Decepticons retreat, but not before Rumble fires a rocket into the control room, which causes the console Red Alert was operating to explode. The Autobots return to assist him, but the odder-than-normal Red Alert brushes off their help, accusing Inferno of betraying him. However, Red Alert's injuries go deeper than the surface. His logic chips have been affected, and he begins to feel as though everyone is against him.

As the Autobots escort the Negavator back to Autobot Headquarters, the Decepticons launch a sneak attack in a ravine that Red Alert does not detect due to his insecurities and his damaged state of mind. Optimus Prime and Ironhide are buried under the rubble caused by Rumble's landslide while the Decepticon jets attempt to take on the remaining Autobots, only to be thwarted when Smokescreen sprays a dark cloud of exhaust over them, obscuring their sensors and causing them to crash. With the Decepticons defeated a second time, Megatron retreats, leaving Starscream behind. When Optimus Prime questions Red Alert about his lack of a warning on the attack, Red instead accuses the Autobots of wanting to do away with him and runs off at the suggestion that they repair his logic circuits. Starscream, observing this turn of events, follows Red into the city.

As the other Autobots try to find Red in the city, Starscream successfully gains the trust of the paranoid Autobot by sharing his similar situation, and together they form a partnership to steal the Negavator and bring both Optimus Prime and Megatron to account for their respective betrayals. Meanwhile, the Autobots have brought the Negavator back to the bunker and secured it in the lowest level while they recharge. Hoist and Inferno are concerned that Red Alert's logic circuits will explode if they do not find him soon. Red leads Starscream to a secret entrance into the bunker, but they are unaware they are being observed by Ravage and, in turn, Megatron, who seems to be content to let the pair of traitors do the dirty work for him.

Inside the bunker, Red Alert and Starscream narrowly avoid death at the hands of the tunnel drone, but manage to set off the alarms in the process, alerting the Autobots. Commandeering the Negavator, they blast their way out of the holding chamber and use the elevator to arrive on the top level. Awaiting them are the other Autobots, who mistakenly believe Red Alert is some kind of hostage to Starscream until he tells them their intentions. At this point, Megatron and the other Decepticons enter, causing a sputtering Starscream to agree with Megatron that he was merely delivering the weapon to his leader. When Red Alert realizes Starscream's duplicity, he attempts to fire the Negavator, only to be pulled out of the cockpit and blasted with the Decepticon's null-ray. The null-ray blast serves to stabilize Red's logic circuits, unbeknownst to the Decepticons, who attempt to force him to use the Negavator on the Autobots. Unfortunately for Megatron, Red Alert instead sets the self-destruct mechanism on the superweapon, causing the Decepticons to flee.

Don't bother trying to crucify yourself, Inferno. You'll never get that last nail driven in.

The Autobots run as the Negavator explodes. Discovering that Red Alert is still inside, Ironhide, then Optimus Prime attempt to enter the blaze to save their friend, but Inferno insists on doing it himself, perhaps as penance for his earlier desertion of Red. Inferno saves Red Alert from being crushed even as the remorseful Red tells the gun-slinging fire truck to leave him behind. Outside, the other Autobots cheer as Inferno carries the injured Red Alert out of the flames. Red attempts to apologize for all the trouble he has caused them, but Optimus Prime is the one who accepts the blame, for it was his insistence on testing the Negavator that started their problems. Prime declares they are glad to have Red Alert back, and commends both him and Inferno for their bravery. Red replies that with friends like the Autobots, it's easy to be brave.


.
TEAM AUTOBOTS

Image OPTIMUS PRIME - 600hp

Image RED ALERT - 600hp


Image HOIST - 600HP

Image INFERNO - 600hp

Image Autobot Ark Base - 900hp


TEAM DECEPTICONS

Image MEGATRON - 600hp

Image STARSCREAM - 600hp

Image RAMJET - 600hp

Image THRUST - 600hp

Image Decepticon Undersea Base - 900hp



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Sun Aug 18, 2019 1:55 pm
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Post Re: THE TRANSFORMERS BATTLEFIELD GAME V66
GAME BEGINS TONIGHT AT 7PM CENTRAL!

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Mon Aug 19, 2019 2:49 pm
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Post Re: THE TRANSFORMERS BATTLEFIELD GAME V66
game on

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Mon Aug 19, 2019 7:11 pm
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Post Re: THE TRANSFORMERS BATTLEFIELD GAME V66
Hurt Optimus Prime -54

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Mon Aug 19, 2019 7:12 pm
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Post Re: THE TRANSFORMERS BATTLEFIELD GAME V66
hurt optimus prime -88

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Mon Aug 19, 2019 8:40 pm
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Post Re: THE TRANSFORMERS BATTLEFIELD GAME V66
Hurt Megatron -58

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Mon Aug 19, 2019 9:05 pm
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Post Re: THE TRANSFORMERS BATTLEFIELD GAME V66
Hurt Optimus Prime -67

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Mon Aug 19, 2019 9:56 pm
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Post Re: THE TRANSFORMERS BATTLEFIELD GAME V66
hurt optimus -42

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Mon Aug 19, 2019 9:57 pm
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Post Re: THE TRANSFORMERS BATTLEFIELD GAME V66
hurt megatron -68

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Mon Aug 19, 2019 10:08 pm
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